General Rules
1.Maximum velocity of 280 fps.
2.Each player may only play
for one team in the tournament.
3.Any player removing himself from the game due to marker malfunction will count as an
elimination.
4.Markers may only be shot in the designated areas, the playing field and chrono area.
5.Barrel covers
must be used outside of the designated areas.
6.Absolutely NO Blind Fire. Look where you are aiming.
Game
Rules
1. Paint checks will not stop tourney play. It will be the responsibility of the refs to constantly check
the players.
2. A hit is defined as a quarter-sized or larger paint mark. (shell or no shell). On a player or any equipment
belonging to a player.
3. No distance rule
4. Any player who calls "hit" or "out" is eliminated no exceptions.
5.
No electronic communication devices will be allowed on the field.
6. Any player who talks or continues to play after being
called “out” will be penalized by having one of his players pulled. An eliminated player cannot talk.
7. Each
player must go directly to his team’s “dead box” once eliminated and stay there until game is over.
8.
All equipment carried onto the field must be kept on your person
except empty pods.
9. Players must start with barrels touching the starting point.
Equipment
1.All
markers will be .68 cal. CO2, compressed air, or nitrogen
powered.
2.
No fully autos and no auto-response triggers, no bounce (only one shot per trigger pull).
3. No tools of any type will
be allowed on the field.
4. Field Paint Only.
5. No Hawaiian (bright multi-colored) shirts.
6. No guile suits or
excessively loose clothing.
7. Every marker must have a barrel cover.
8. All harnesses, loaders, belts, etc. must be
worn on the outside of
players' uniforms.
9. No excessive padding.
10. Unaltered, full-face mask must be worn. (Coverage
for eyes, ears, nose & mouth.)
Scoring
1. Each team will play three games a night.
2. Each series of three games counts as a match.
3. The team who wins best of three wins the match and will get
marked down as one win.